#ifndef GMGETPLAYERTURN_H
#define GMGETPLAYERTURN_H

#include "GameMessage.h"

class GMGetPlayerTurn : public GameMessage
{
public:

	GMGetPlayerTurn();
	~GMGetPlayerTurn();

	void Execute();

	bool ReadFromSocketM(SockMessage* sm);
	bool WriteToSocketM (SockMessage* sm);

	static GameMessage* Create();

	const char* GetName(){return m_NAME;}
	static const char* m_NAME;

};
#endif